If your DM allows them to be administered to a fallen ally, don’t bother preparing healing word, just make sure as many of your allies have one of them going into combat as possible. Goodberries are premium quality out of combat healing. Goodberry – A 24 hour spell that conjures 10 berries that restore 1 hit point each, they’re the ideal way of turning leftover spell slots into healing during the next adventuring day. Creatures that don’t take the Hide action should still have their location known according to the Rules as Written. Obscurement turns attack rolls into flat rolls without Blindsight, thanks to advantage and disadvantage cancelling out, and hinders casters as many useful spells require line of sight. This is about the best control you can expect out of a 1st level spell, and will serve us very well as our biggest impact option at this level.įog cloud – This is a very convenient spell for equalizing bad situations. Spellcasting – Our most important feature, which defines the strength of this class.ġst Level: entangle, fog cloud, goodberry, healing word.Įntangle – This spell inflicts the restrained condition on all creatures within a 20 foot square, and they need to use their action to make a Strength check to get out in case they fail their save. Leave it at the walls of a town if you’re trying to look for one, and watch the reaction of people to see if they notice the message (maybe even ask the party Wizard to enchant an item with magic mouth and the phrase “when someone spots this message, whisper ‘Druid detected’”). Of course, you could also just use it to find and communicate with other Druids.
They can stumble upon it, use the clue to know they need to search for it, and decipher it with something like comprehend languages. For example, if you find yourself imprisoned or under heavy surveillance, you can leave secret messages for your party in Druidic along with a pre-agreed upon clue or keyword. Notably, it is a hidden message, and an unwitting foe might not even think to look for it. Perception checks are both extremely common and important to every character.ĭruidic – Druidic isn’t the kind of thing you’ll use everyday, but it has its moments. Survival works with our high Wisdom and is appropriate to our theme. Alternatively, it can be useful to speak different languages from the rest of the party, or to have one obscure non-Common language that the entire party shares, so you can converse without the NPCs knowing what you’re talking about. If this isn’t allowed, then selecting a language that many of your enemies speak is the most reasonable choice here. It will likely be worthwhile to ask your DM if it is possible for your character to memorize several one-word commands in several different languages that are relevant to your setting. The only time it does matter is for characters that plan on using the command spell during combat.
Language choice typically doesn’t have an effect on combat, and is generally a campaign dependent roleplaying element that should be discussed with the DM. Stealth is frequently used by many optimized parties to achieve surprise in a combat encounter.
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As a full caster, maintaining concentration on your spells over the course of a fight is a significant part of your combat effectiveness. Race: Human (Variant)Ībility Score Increases – +1 Dex, +1 Wis.įeat – War Caster.
In tier 2, it uses the combination of conjure animals and Bear Spirit to become an all-around powerhouse, capable of offense, control, and support all at the same time.
At first, it is going to fill in the role of a control caster with other very effective forms of support. As a full caster with a capable spell list, this Circle of the Shepherd Druid (part of our Basic Build Series), intends to play at a distance in combat with its control and support spells while providing utility out of combat through the flexibility of prepared spellcasting. For more on these table-by-table variations you will want to know about beforehand, check out What to Ask Before Playing a Druid). Most of its truly incredible spells are targets of common house rules that can sometimes go as far as making the class not worth picking over other full casters, but on a game that runs surprise using Rules as Written, doesn’t impose weird restrictions on the consumption of more than one goodberry per day, and at the very least gives you reasonable summons, you’ll quickly find that druids are amazingly powerful. The Druid is in a weird spot as far as “full casters” go.